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March 13, 2005
Scorched3D & UT2004
I have built version 38 of scorched3d and have it running on my notebook. Unfortunately, the opensource "radeon" driver lacks support for a couple of features of that would allow this game and Unreal Tournament 2004. However, I was able to find the combination of switches (deactivating some rendering features) that allow scorched3d to run nicely on the notebook.
Derek, Stuart and I have played a couple games of Scorched3D between our notebooks. I think I currently hold the award for "Best Self-Destruct Sequence" for the time I wiped them both out in the first 3 turns and then proceeded to launch a Hornet Swarm that crashed into a ridge right next to me, annihilating myself within 1.5 seconds.
On the notebook, UT2004 was barely playable with every rendering related option cranked down and with only minimal activity on screen, which is to say that it really is not playable like this. Dax told me that he had played UT2004 on this notebook in the past using some other drivers and that it ran very well.
Last night, I built scorched3d for AMD64. This afternoon, I installed it and have been trying to get it to run. Unfortunately, it keeps locking up the system before I actually get into the game. The same thing is happening with UT2004. Games like Chromium and TuxRacer run flawlessly (on both systems). Maybe I just need to tweak out the fglrx driver for the 9800Pro.
Well, back to WarCraft III on battle.net. :)
Posted by lamontp at March 13, 2005 6:59 PM
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